![]() ![]() You can find all the talks at the Roguelike Celebration link. Zach and Tarn spoke at the Roguelike Celebration along with a zillion cool speakers. In March 2017, Tarn did an interview with the Literate Gamer. Short from Kitfox Games and co-editor Tarn did an interview on their procedural generation book over on Roguelike Radio in June 2017.įrom May 2017, here's a Polygon article on game developer's childhood creations for which we were interviewed.Īt GDC 2017, PC Gamer's Wes Fenlon interviewed Tarn. ( Day 1 and the afternoon of Day 2 are also interesting) In September 2017, Tarn gave a talk on emergent narrative on the morning of Day 2 of Progression Mechanics. Short from Kitfox also has a presentation earlier you can watch there.) In October 2017, Tarn made a presentation on secret identities for EXAG. Tarn did an interview with in December 20th at MIGS. In April 2018, Zach and Tarn appeared in the documentary video series On Doubt, along with a few extra clips ( one, two).Īt GDC 2018, Tarn did an audio interview with Wes Fenlon of PC Gamer. Here's an interview I did with Crit Hit in June-July 2018 over on their YouTube channel. In an August 2018 episode of KakeBytes, Tarn discussed Dwarf Fortress development, past and future. Tarn gave a talk on villians, procedural stories and roguelikes. The Third Roguelike Celebration was held in San Francisco in October 2018. Tarn and Zach were also interviewed for various sites: Kate Ringland began a series of posts about Dwarf Fortress, healthcare, and some of what's been going on. Tarn appeared on Kake Bytes to discuss the Steam/itch release in May 2019.Ī list of Tarn's stuff appeared in May 2019 on Uses This.įollowing the Steam/itch.io announcement in March 2019, Zach's wife Annie and cousin Dr. And here's a recording of the System Design panel on which Tarn appeared.įrom June 2019, Tarn does a QA with John Harris at Gamasutra. ![]() Zach, Tarn and Victoria from Kitfox were on a panel led by Nate Crowley at Pax 2019. Here's Tarn giving a talk on emergent narrative at UCSC in November 2019 (very similar to the talk given at FDG that year for which we don't have a recording.) Tarn appeared on episode 172 of Literate Gamer to discuss villains and the Steam release in April 2020. Recorded back in 2019 at GDC, Tarn had been operating on almost no sleep for two weeks following the Steam announcement, leading to a looser style of speech. Released in June 2020, Tarn's interview with Noclip about Dwarf Fortress. Here's a June 2020 interview with BlindiRL where Tarn chats about recent-at-the-time developments and more. In September 2020 at PAX Online, there was a Meet Tarn Adams event, and Tarn also appeared on a procedural generation panel. We posted an Autumn Dev Update video in September 2020. In October 2020, Tarn did a second interview with BlindiRL about current developments and also subjects DF more broadly. Dwarf Fortress File Depot: Janus's site for hosting and sharing various DF related files.The Dwarf Fortress Wiki: Read Dwarf Fortress articles, stories and tutorials, contribute information or download a tileset.The majority of the work will be in getting this config set up, though it isn't really difficult once you wrap your head around how the data is structured (the example files included with vanilla DF do a decent job explaining it). You have to create the graphic to be used, then create or edit the config file that tells DF what graphic file and tile position on that file to use for a particular creature type. Graphics sets, which when configured are used instead of the tileset glyph for a particular creature, take a bit more work than a tileset but still do not require programming. ![]() There are some config changes (to data/init/d_init.txt) than can be made that effect how the tileset is used, as well as some raw file configuration, but these are not required if you are going for a 'vanilla' change. Once you have the new tileset created, it is literally just a matter of copying it to the data/art directory and updating data/init/init.txt to pick that PNG image on startup. Tilesets are normally just making the 256 tiles that make up Codepage 437, which is what DF uses for the default 'vanilla ASCII' representations of everything in the game. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar! ![]()
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